

This, in my mind, was the real story of Miitopia. In the midst of all this, you’re treated to a steady stream of cute, clever dialogue. Miis will train together, eat together, exchange gifts, trade secrets, and go on leisurely outings. During their many, many stops at various inns, bonds are formed and strengthened. While on your travels, members of your party will chat with one another. Who will form lifelong bonds with who? Which one of you has developed a taste for goblin ham? Who has the most spine for scary movies? While I couldn’t get invested in the main story, Miitopia’s side content ended up pulling me right in. Hopes, dreams, and common interests are all slowly uncovered as you go on your journey.

Although you’re traipsing around the country retrieving faces, your main focus ends up being your party. The main narrative is crazy dull, acting as a thin cardboard container for the game’s core activities. I’m also not sure the game needs anything else.Īn unspeakable villain has stolen everyone’s faces! It’s up to you and your merry band of heroes to get those faces back and save the day! There’s more to the story than that, but I couldn’t retain it. I’m not sure that Miitopia has much more than that to offer.

Whether you want to put all your friends and family, or just a carnival of unspeakable horrors, in the starring roles? Well that’s up to you. Miitopia takes this concept and runs with it, letting you cook up the entire cast from scratch. For me at least, my investment in a game can be dramatically increased with a good character creator. Character customization is one of the best parts of any game.
